StDirectionType direction);
static AtkObject * st_widget_get_accessible (ClutterActor *actor);
+static gboolean st_widget_has_accessible (ClutterActor *actor);
static void
st_widget_set_property (GObject *gobject,
actor_class->key_press_event = st_widget_key_press_event;
actor_class->get_accessible = st_widget_get_accessible;
+ actor_class->has_accessible = st_widget_has_accessible;
klass->style_changed = st_widget_real_style_changed;
klass->navigate_focus = st_widget_real_navigate_focus;
G_DEFINE_TYPE_WITH_PRIVATE (StWidgetAccessible, st_widget_accessible, CALLY_TYPE_ACTOR)
+static gboolean
+st_widget_has_accessible (ClutterActor *actor)
+{
+ StWidget *widget;
+ StWidgetPrivate *priv;
+
+ g_return_val_if_fail (ST_IS_WIDGET (actor), FALSE);
+
+ widget = ST_WIDGET (actor);
+ priv = st_widget_get_instance_private (widget);
+
+ return priv->accessible != NULL;
+}
+
static AtkObject *
st_widget_get_accessible (ClutterActor *actor)
{